diego's weblog

there and back again

the importance of Interstellar

iDo not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

                                                    Dylan Thomas (1951)

Over the last few years a lot of movies -among other things- seem to have shrunk in ambition while appearing to be”bigger.” The Transformers series of movies are perhaps the best example. Best way to turn off your brain while watching fights of giant robots and cool explosions? Sure. But while mega-budget blockbusters focus on size, many of them lack ambition and scope. Art, entertainment, and movies in particular, given their reach, matter a lot in terms of what they reflect of us and what they can inspire. For all their grandiose intergalactic-battle-of-the-ages mumbo jumbo, Transformers and other similar movies always feel small, and petty. Humans in them are relegated to bit actors that appear to be props necessary for the real heroes (in this case, giant alien robots) to gain, or regain, inspiration and do what they must do. And always, always by chance. Random people turn into key characters in world-changing events just because they stumbled into the wrong, or right, (plot)hole.

Now, people turned into “the instruments of fate (or whatever),” if you will, is certainly a worthwhile theme and something that does happen. But stories in which the protagonists (and people in general) take the reins and attempt to influence large-scale events through  hard work, focus, cooperation, even -gasp!- study, became less common for a while. Art reflects the preoccupations and aspirations of society, and it seems that by the mid-to-late 2000s we had become reliant on the idea of the world as reality TV – success is random and based on freakish circumstances, or, just as often, on being a freak of some sort. This isn’t a phenomenon isolated to science fiction — westerns, for example, declined in popularity but also turned “gritty” or “realistic” and in the process, for the most part, trading stories of the ‘purity of the pioneering spirit’ or ‘taming the frontier’ with cesspools of dirt, crime, betrayal and despair.

Given the reality of the much of the 20th century, it was probably inevitable that a lot of art (popular or not) would go from a rosy, unrealistically happy and/or heroic view of the past, present, and future, to a depressing, excessively pessimistic view of them. Many of the most popular heroes in our recent collective imaginations are ‘born’ (by lineage, by chance, etc) rather than ‘made’ by their own efforts or even the concerted efforts of a group. Consider: Harry Potter, the human characters in Transformers (and pretty much any Michael Bay movie since Armageddon), even more obviously commercial efforts like Percy Jackson or Twilight along with other ‘young adult’ fiction and with pretty much all other vampire movies, which have the distinction of creating ‘heroes’ simultaneously randomly and through bloodlines, the remake of Star Trek turned Kirk joining Starfleet into something he didn’t really want to do; the characters in The Walking Dead; the grand-daddy of all of these: Superman… and, even, as much as I enjoy The Lord of The Rings, nearly everything about its view of good and evil involves little in the way of will and intent from the main characters. Characters talk a great deal about the importance of individuals and their actions, but in the end they’re all destined to do what they do and the key turning points are best explained as either ‘fate’, simply random, or manipulated by people of ‘greater wisdom and/or power’ like Gandalf, Galadriel, Elrond and so on. Good and evil are defined along the lines of an eugenics pamphlet in a way that gets to be creepy more often than not (the ‘best’ are fair-skinned, with blue or green eyes, and from the West, the ‘worst’ are dark-skinned, speak in hellish tongues and are from the East, along with an unhealthy obsession with bloodlines and purity of blood, and so on; Gandalf “progresses” from Gray to White, while Saruman falls from being the leader as Saruman the White into shrunken evil serving Sauron, the Dark Lord… as “Saruman of Many Colours”… you get the idea).

All of which is to say: I don’t think it’s a coincidence that in this environment good Science Fiction in general and space exploration SF is always relegated a bit, particularly in movies. There is nothing random about space exploration: it requires an enormous amount of planning, study, effort, hard work, and money. You can’t inherit a good space program. It has to be painstakingly built, and supported, across decades. When a not-insignificant percentage of society flatly discards basic scientific theories in favor of religious or political dogma while giving an audience to Honey Boo Boo or Duck Dynasty, it’s not illogical for studios to finance another animated movie with talking animals than to push people beyond their comfort zones.

Even so, there’s always been good SF, if perhaps not as frequently as SF fans would like. And over the last 20 years we have started to see  Fantasy/SF stories that combine a more “realistic” view of the world, but mixed in with the more idealistic spirit of movies like The Right Stuff. In these we have characters succeeding, or at least ‘fighting the good fight’, through exertion of will, the resolve to change their reality. And even if there’s an element of ‘fate’ or chance in the setup, the bulk of the story involves characters that aren’t just pushed around by forces beyond their control. Nolan’s Dark Knight trilogy, Avatar, Serenity, most of Marvel’s new movies: Iron Man, Captain America, The AvengersWatchmen. In books, the Already Dead series and the Coyote series, both of which could make for spectacularly good movies if ever produced. In TV, Deadwood, which is perhaps the best TV series of all time, was a good example of the same phenomenon — it felt realistic, but realistically complex, with characters that weren’t just swept up in events, and that exhibited more than one guiding principle or idea. We got ‘smaller’ movies like Moon that were excellent, but large-scale storytelling involving spaceflight that wasn’t another iteration of a horror/monster/action movie is something I’ve missed in the last few years.

What about last year’s Gravity? It was visually arresting and technically proficient but fairly mundane in terms of what actually happens. It’s not really inspiring — it’s basically the story of someone wrecking their car in the middle of the desert and having to make it to the next gas station… but in space, the focus on experiencing a spiritual rebirth, and in case we were confused about the metaphor the see the main character literally crawl out of mud and water and then slowly stand and start to walk. Bullock’s character in Gravity is also one of those guided by circumstances, frequently displaying a lack of knowledge about spaceflight that even the original monkeys that flew in the early space missions would have slapped their foreheads about.

Which brings me to Interstellar. No doubt it will be compared to 2001: A Space Odyssey (with reason) and with Gravity (with less reason). Interstellar is more ambitious than 2001 in terms of science, matching it or exceeding it in terms of story scope and complexity, while leaving Gravity in the dust.  2007’s Sunshine shares some themes and some of the serious approach to both science and fiction (… at least the first 30 minutes or so, afterwards it shares more with Alien) as well as with the (in my opinion) under-appreciated Red Planet (2000) and even some elements of the much less convincing Mission to Mars. It also reminded me of Primer in terms of how it seamlessly wove pretty complex ideas into its plot.

We haven’t had a “hard” SF space movie like this for a whileKey plot points involving gravitational time-dilation, wormholes, black holes,  quantum mechanics/relativity discrepancies… even a 3D representation of a spacetime tesseract (!!!!). 2001 was perfect about the mechanics of space flight, but Interstellar also gets as deep into grand-unified theory issues as you can probably get without losing a lot of the audience, and goes much further than 1997’s Contact. There are some plot point that are weak (or, possibly, that I may have missed an explanation for, I’ll need another viewing to confirm…), and sometimes there are moments that feel a bit slow or excessively, shall we say, ‘philosophical’, although in retrospect the pauses in action were effective in making what followed even more significant.

Comparisons and minor quibbles aside, Interstellar is spectacular; the kind of movie you should, nay, must watch in a theater, the bigger screen the better, preferably on IMAX.

The movie not only has a point of view,  it is unapologetic about it. It doesn’t try to be “balanced,” and it doesn’t try to mix in religion even as it touches on subjects in which it frequently is mixed in the name of making “all points of view heard.” Interstellar is not “anti religion” … and it is not pro-religion either. There’s a fundamental set of circumstances in the plot that allows the movie to sidestep pretty much all of the usual politics and religion that would normally be involved. Perhaps someone can argue whether those circumstances are realistic (although something like the Manhattan project comes to mind as an example of how it can actually happen). But the result is that the movie can focus almost exclusively on science, exploration, our ability to change things, either individually or in groups.

This, to me, felt truly refreshing. Everything that has to do with science these days is mixed in with politics and/or religion. This also helps the story in its refusal to “dumb things down”…  its embrace of complexity of ideas, even if less focused on a lot of specific technical details than, say, Apollo 13 was, which is a natural result of having the Apollo data at hand.

How many people, I wonder, know by now what NASA’s Apollo program really was? Sometimes it seems to be relegated to either conspiracy joke material or mentioned in passing to, for example, explain how your phone is more powerful than the computers that went to the moon. Somehow what was actually attempted, and what was actually achieved, isn’t remarkable anymore, and the true effort it took is less appreciated as a result. With that, we are making those things smaller, which gives us leeway to do, to be less. It makes “raging against the dying of the light” sound like a hopelessly romantic, useless notion. It justifies how approaching big challenges these days frequently happens in ways that makes us “involved” in the same way that Farmville relates to actual farming. Want to feel like you’ve solved world hunger? Donate $1 via text to Oxfam. Want to “promote awareness of ALS”? Just dump a bucket of ice water on your head. Want to “contribute in the fight against cancer”? Add a $3 donation while checking out of the supermarket. No need to get into medicine or study for a decade. Just bump your NFC-enabled phone against this gizmo and give us some money, we’ll do the rest.

I’m not saying that there is no place for those things, but recently it seems that’s the default. Why? Many commentators have talked about how these days we lack an attitude best described by Kennedy’s famous line “Ask not what your country can do for you, as what you can do for your country”. But I don’t think the issue is not wanting to do anything, or not wanting to help. I think the issue is that we have gotten used to being scared and feeling powerless in the face of complexity. We’ve gone from the 60’s attitude of everyone being able to change the world to feeling as if we’re completely at the mercy of forces beyond our control. And we’ve gone overboard about whatever we think we can control:  people freaking out about the use of child seats in cars, or worrying about wearing helmets when biking, while simultaneously doing little as societies about the far greater threat of climate change.

When education was a privilege of very few, very rich people, it was possible for pretty much everyone to accept a simplistic version of reality. That was before affordable mass travel, before realtime communications, before two devastating world wars and any number of “smaller” ones. Reality has been exposed for the truly messy, complicated thing it is and always was. But instead of embracing it we have been redefining reality downwards, hiding our collective heads in the sand, telling ourselves that small is big. Even heroism is redefined — everyone’s a hero now.

Interstellar is important not just as a great science fiction movie, not just because it is inspiring when it’s so much easier to be cynical about the past, the present or the future, but also because beyond what it says there’s also how it says it, with a conviction and clarity that is rare for this kind of production. It’s not a coincidence that it references those Dylan Thomas verses more than once. It’s an idealistic movie, and in a sense fundamentally optimistic, although perhaps not necessarily as optimistic about outcomes as it is about opportunities.

It’s about rekindling the idea that we can think big. A reminder of what we can attempt, and sometimes achieve. And, crucially, that at a time when we demand predictability out of everything, probably because it helps us feel somehow ‘in control’, it is also a reminder in more ways than one that great achievement, like discovery, has no roadmap.

Because if you always know where you’re going and how you’re getting there you may be ‘safe’, it’s unlikely you’ll end up anywhere new.

here’s when you get a sense that the universe is telling you something

In the same Amazon package you get:

    The latest Thomas Pynchon novel.
    The World War Z blu ray.

Telling you what exactly…. well, that is less clear.

what a startup feels like (sometimes)

That is all.

the apple developer center downpocalypse


We’re now into day three of the Apple Developer Center being down. This is one of those instances in which Apple’s tendency to “let products speak for themselves,” an approach that ordinarily has a lot going for it, can be counterproductive. In three days we’ve gone from “Downtime, I wonder what they’ll upgrade,” to “Still down, I wonder what’s going on?” to “Still down, something bad is definitely going on.”

Which, btw, is the most likely scenario at this point. If you’re ever been involved in 24/7 website operations you can picture what life must have been like since Thursday for dozens, maybe hundreds of people at Apple: no sleep, constant calls, writing updates to be passed along the chain, increasingly urgent requests from management wanting to know, exactly, how whatever got screwed up got screwed up, and that competing with the much more immediately problem of actually solving the issue.

And a few people in particular, likely less than a dozen, are under particular pressure. I’m not talking about management (although they have pressure of their own) but the few sysadmins, devops, architects and engineers that are at the center of whatever team is responsible for solving the problem, which undoubtedly was also in charge of the actual maintenance that led to the outage in the first place, so the pressure is multiplied.

Even for global operations at massive scale, this is what it usually comes down to — a few people. They’re on the front lines, and hopefully they know that some of us appreciate their efforts and that of the teams working non-stop to solve the problem. I know I do.

The significance of the dev center is hard to see for non-developers, but it’s real and this incident will likely have ripple effects beyond the point of resolution. Days without being able to upload device IDs, or create development profiles. Schedules gone awry. Releases delayed. People will re-evaluate their own contingency plans and maybe question their app store strategy. Thousands of developers are being affected, and ultimately, this will affect Apple’s bottom line.

And that’s why this situation is not the kind of thing that you’ll let go on for this long unless there was a very, very good reason (only a couple of days from reporting quarterly results, no less). Maybe critical data was lost and they’re trying to rebuild it (what if everyone’s App IDs just went up in smoke?). Maybe it was a security breach (what if the root certs were compromised?). The likelihood that there will be consequences for developers, as opposed to just a return to the status quo, goes up with every hour that this continues. As Marco said: “[…]  if you’re an iOS or Mac App Store developer, I’d suggest leaving some free time in the schedule this week until we know what happened to the Developer Center.”

In fact, it could be that at least part of the delay has to do with coming up with procedures and documentation, if not a full-on PR strategy. Apple hasn’t traditionally behaved this way, but Tim Cook has managed things very differently than Steve Jobs on this regard.

Finally, I’ve been somewhat surprised by the lack of actual reporting on this. One day, maybe two days… but three? Nothing much aside from minor posts on a few websites, and not even much on the Apple-dedicated sites. This is where real reporting is necessary. Having sources that can speak to you about what’s going on. Part of the problem is that the eventual impact of this will be subtle, and modern media doesn’t do subtle very well. It’s less about the immediate impact or people out of a job than about a potential gap in future app releases. A whole industry is in fact dependent on what goes on with that little-known service, and with iOS 7/Mavericks being under NDA, Apple’s developer forums, which are also down, are the only place where you can discuss problems and file bug reports. Some developer, somewhere, is no doubt blocked from being able to do any work at all. 

Apple should, perhaps against its own instincts, try their best to explain what happened and how they’ve dealt with it. Otherwise, the feeling that this will just happen again will be hard to shake off for a lot of people. For Apple, this could be an opportunity to engage with their developer community more directly. Here’s hoping.

diego’s life lessons, part III

Excerpted from the upcoming book: “Diego’s life lessons: 99 tips for survival, fun, and profit in today’s baffling bric-a-brac world.” (see Part I and Part II).

#9 make the right career choices

Everyone will have seven careers in their lifetime, someone said once, and we all repeated it even if we have no idea why.

The key to career planning, though, is to keep in mind that while the world of today ranges from complicated to downright baffling, the world of tomorrow will be pretty predictable, since as we all know it will just be a barren hellscape populated by Zombies.

So the question is: post-Zombie Apocalypse, what will you need to be? Survival in the new Zombie-infested world will require the skills of any good D&D party: a Healer, a Warrior, a Thief, and a Wizard — which in a world without magic means someone to tinker with things, build weapons, design shelters with complicated spring traps, and knowledge of how to brew a good cup of coffee.

Clearly you don’t want to be a Healer (read: medic/doctor), since that means no one will be able to fix you — you should have friends or relatives with careers in medicine, however, for obvious reasons. Being a Thief will be of limited use, but more importantly it’s not really the kind of thing you can practice for without turning to a life of crime as defined by our pre-Zombie civilization (post-Zombies, most of the things we consider crimes today will become fairly acceptable somehow, so you may be able to pull this off with the right timing).

That leaves you with either Warrior or Wizard, which translates roughly to: Gun Nut or Hacker. And by “Hacker” we mean the early-1980s definition of hacker, rather than the bastardized 2000s version, and one that is not restricted to computers.

So. Your choices for a new career path are as follows:

  • If you’re a Nerd, become a Hacker.
  • If you’re neither a Nerd or a Hacker, just become a Gun Nut, it’s the easiest and fastest way to post-apocalyptic survival. This way, while you wait for Zombies to strike you won’t need to worry (for example) about a lookup being O(N) or not, or why the CPU on some random server is pegged at 99% without any incoming requests.
  • If you’re already a Gun Nut, you’re good to go. Just keep buying ammo.
  • If you’re already a Hacker… please don’t turn into an evil genius and destroy the world. Try taking up some activity that will consume your time for no reason, like playing The Elder Scrolls V: Skyrim or learning to program for Blackberry.

NOTE (I): If you’re in the medical profession, just stay put. We will protect you so you can fix our sprained ankles and such.
NOTE (II): there is also the rare combination of Hacker/Nerd+Gun Nut, but you should be aware that this is a highly volatile combination of skills which can have unpredictable results on your psyche.

#45: purchase a small island in the Pacific Ocean

As far as having a permanent vacation spot, this one really is a no-brainer. Why bother with hotels when you can own a piece of slowly sinking real estate? Plus, according to highly reliable sources, you don’t need to be a billionaire.

True, you will have significant coconut-maintenance fees and you’ll probably need a small fleet of Roombas to keep the place tidy, but coconuts are delicious and the Roombas can help in following lesson #18.

NOTE I: don’t be fooled by the “Pacific” part of “Pacific Ocean.” There’s nothing “pacific” about it. There’s storms, cyclones, tsunamis, giant garbage monsters, sharks, jellyfish, and any number of other dangers. Therefore, an important followup to purchase the island is to buy an airline for it. You know, to be able to get away quickly, just in case.

NOTE II: this is actually an alternative to the career choices described above, since it is well known that Zombies can’t swim.

NOTE III: the island should not be named Krakatoa — see lesson #1. Aside from this detail, owning a Pacific Island does not directly conflict with lesson #1, since the cupboard can be actually located in a hut somewhere in the island (multiple cupboard hiding spots are also advisable).

#86 Stock up on Kryptonite

Ok, so let me tell you about this guy… He wears a cape and tights. He frequently disrobes in public places. He makes a living writing for a newspaper with an owner that makes Rupert Murdoch look like Edward R. Murrow. He has deep psychological scars since he is the last survivor of a cataclysmic event that destroyed his civilization. He leads a secret double life, generally disappearing whenever something terrible happens. He is an illegal alien. Also, he is an ALIEN.

Does this look like someone trustworthy to you? Hm?

That’s right. This is not a stable person.

Add to the list that he can fly, even in space, stop bullets, has X-ray vision, can (possibly) travel back in time and is essentially indestructible. How is this guy not a threat to all of humanity?

Lex Luthor was deeply misunderstood — he could see all this, but his messaging was way off. Plus there were all those schemes to Take Over The World, which should really be left to experts like genetically engineered mice.

The only solution to this menace is to keep your own personal stash of Kryptonite. Keep most of it in a cupboard (see lesson #1) and a small amount on your person at all times.

After all, you never know when this madman will show up.


When my home phone… you know, the bulky, heavy one, plugged in to a wireline (perhaps for sentimental reasons, at this point), rings… I don’t answer.


It is muted. Permanently.

There’s a generation … a group of people, a dividing line, somewhere… for whom the idea of a dialtone, of verified communication, sounds insane. Most of them are kids at this point, sure, but some aren’t. To me, it is noticeable. To others, it is alien.

A dialtone.

Think about it, how many people alive today don’t know what a dialtone is? Have never heard one?

How many people do not answer their phone because they assume it’s spam?

Spam. Email… bits, translated into voice (also bits). Video. TV, or, truthfully, the constructs that TV (and to some degree radio) created.


Something to consider…

the reason behind windows phone’s dominance in some geographies

via daringfireball, Nick wingfield points to places in the world where Windows Phone is outselling iPhone. Gruber notes, correctly, that these are not Apple strongholds. Blackberry is also extremely popular in those geographies.

What is special about those places? Is it that they have some cultural quirk that prevents them from appreciating iOS?

No. It’s about exchange rates and import controls.

Imports to Argentina, for example, are effectively frozen. People can’t get all sorts of things, from books to electronics. Simple kitchen appliances are in some cases hard to come by. Anecdotally, I can say with some degree of certainty that people would love to get Apple products, and yet Apple products are in extremely short supply since the government denies import licenses unless you export the same amount. Car companies export grains so they can bring in cars. RIM set up a factory in the country just so they could sell phones (you can imagine Apple, given its size and scale, didn’t bother).

As reference, see this businessweek article:

After months of negotiations, [BMW] figured out a fix. The government agreed to let in BMW’s vehicles as long as the company’s Argentine subsidiary exported an equivalent amount of upholstery leather, car parts … processed rice. Echeagaray worked a deal with the Ministry of Industry to get the necessary import permits.

Russia and India are not exactly the same story but match shades of it. The exchange rate factor is a big issue too (more so in Russia and India than in Argentina) — cost of Apple products translates more directly in dollar terms, since they are manufactured in a few locations worldwide and then priced in dollar terms, as opposed to in the local manufacturing and pricing in local currencies. This makes them expensive. No doubt Apple is making a conscious decision here to avoid devaluing their products in real terms.

indiana… smith

via an old post from Mystery Man on Film, The “Raiders” Story Conference: the transcripts of meetings in 1978 during which George Lucas, Steven Spielberg and Lawrence Kasdan ironed out what would become Raiders of The Lost Ark. It is really something to see the movie unfold in the discussion, the recurring themes and references (e.g. James Bond), the highly structured way in which Lucas (in particular) approached the story-crafting process, and moments like this, when Lucas first names the character:

Kasdan: Do you have a name for this person?

Lucas: I do for our leader.

Spielberg: I hate this, but go ahead.

Lucas: Indiana Smith. It has to be unique. It’s a character. Very Americana square. He was born in Indiana.

Kasdan: What does she call him, Indy?

Lucas: That’s what I was thinking. Or Jones. Then people can call him Jones.

If you’re interested at all in art, movies, or the creative process in general, the transcript and Mystery Man’s analysis are a must-read. (Almost a Movie has more formats).

must watch (canceled) tv

There is no doubt in my mind that TV has gotten measurably better in the last decade or so. Something, I imagine, having to do with people figuring out how to really create art in a medium that is relatively young by historical standards. Setting aside the vagaries of the physical medium of TV (which Netflix, with House of Cards just proved pretty convincingly didn’t matter, if HBO hadn’t done that already…) there’s the episodic nature of it, the idea that this isn’t something you go watch in a theater but that you experience at home, either by yourself or with others.

Sometimes TV Series are canceled before they even get to the point of even closing off the story in a good way, usually after one season. Every once in a while those canceled series still stand the test of time, and even if the story is left unfinished they’re still worth watching. I thought I’d add a two here that fall in that category, with the caveat that if you get into them you should fully expect to be frustrated when you reach the end.

Rubicon (13 episodes, 1 season, 2010)

rubicon-showPerhaps what I appreciate the most about Rubicon is the silences. No dialog, just long stretches in which people do what they do in everyday life… like being in their apartment by themselves, for example. Not constant action and interaction between characters…. But people being alone and still moving the story forward. This is extraordinarily difficult to pull off and Rubicon does it really well. Almost everything in Rubicon is against the grain. It’s a conspiracy thriller set in our post-9/11 world with a distinct 1970s vibe, where people carry around huge piles of paper, memos, and reports and rarely use computers. Subtle character building instead of in-your-face exposition. Steady but slow story building, with strands emerging until it all comes together in the last few episodes. As far I can tell it is only available through Amazon Instant Video, but you may be able to find it through, um, other means. AMC has dropped the ball on not having this on iTunes, or DVD/Blu-Ray. Then again, they nearly destroyed The Walking Dead in Season 2, and almost managed to kill Mad Men over some silly argument around a few extra minutes per episode, so I’m not that surprised. I’m rooting for them to do better, though.

If you like movies like The Conversation (1974), Three Days Of The Condor (1975) or The Parallax View (1974) then you are sure to enjoy this series. Note the dates on those movies — not a coincidence.

SGU: Stargate Universe (40 episodes, 2 seasons, 2009-2011)

260px-SGUTVlogoStargate became, to some degree, the heir of Star Trek as a TV Science Fiction franchise, but SGU took things to the next level. The writing is spectacularly good, and the “cliche problem” is almost non-existent, as are occurrences of Deus ex machinas  (I say again: almost). SF classics like Rama and 2001: A Space Odyssey are clearly strong influences here. It is available pretty much everywhere, including Netflix. It ends with a semi-cliffhanger that will almost certainly never be properly resolved (maybe a Kickstarter campaign could fix that… but I’m not holding my breath).

If you like the re-imagined Battlestar Galactica then this series is a must-watch. It is one of the few series I’ve seen that does Science Fiction right (two others that come to mind at the moment are Caprica and Firefly, both cancelled as well — perhaps the subject of a follow-up post). Watching SGU makes you wonder if its writers and producers were also following Ron Moore’s “Battlestar Galactica Series Bible” (Google that, if you don’t know what I’m talking about).

The BSG Bible has more to say about the “cliche problem” I mentioned before:

Story. We will eschew the usual stories about parallel universes, time-travel, mindcontrol, evil twins, God-like powers and all the other cliches of the genre. Our show is first and foremost a drama. It is about people. Real people that the audience can identify with and become engaged in. It is not a show about hardware or bizarre alien cultures. It is a show about us. It is an allegory for our own society, our own people and it should be immediately recognizable to any member of the audience. 

(My emphasis). SGU does “break” those rules now and again, certainly more than BSG ever did. But it does it not do it because it’s out of things to say, but in the interest of the overall story arc, which in my mind makes it acceptable. For BSG, for example, Edward James Olmos revealed later that he had a clause  in his contract that no strange aliens or monsters would ever appear on the show, because he wanted to insure that the story stay focused on human drama (basically if a monster or alien showed up, he would just drop dead of a heart attack at that point). Apparently, this made the writers nervous when the introduced the concept of Hybrids but Olmos was fine with that because it fit the story and was a natural outgrowth of it (thank the Gods! heh). What SGU does is generally within that framework.

So, enjoy! And be prepared to scream (silently… or not) at your TV at the end. You are going to wish these series had arrived at an appropriate conclusion.


“The movie will begin in five moments,” the mindless voice announced. All those unseated will await the next show. We filed slowly and languidly into the hall. The auditorium was vast and silent. As we were seated and were darkened, the voice continued.

“The program for this evening is not new. You’ve seen this entertainment through and through. You’ve seen your birth, your life and death. You might recall all the rest. Did you have a good world when you died?… Enough to base a movie on?”


Get every new post delivered to your Inbox.

Join 384 other followers

%d bloggers like this: